Ability stats & combos · Vanguard · 675 HP
Venom numbers and combos
Venom is a mobile vanguard with area control and health conversion. Use Venom Swing and Frenzied Arrival to reposition, Cellular Corrosion for zoning, and Symbiotic Resilience to stay in fights. Feast of the Abyss offers devastating finishes and Bonus Health generation. Coordinate with Jeff and Hela for symbiote-focused team-ups. Movement speed is 6 m/s with melee heroes. This page is the stat sheet — lore lives on the wiki, and Season 9 team-ups are separate.
- Dark Predation(Left Click)
- Unleash tentacles forward to attack enemies.Damage 20 · Range 15
- Cellular Corrosion(Right Click)
- Unleash tendrils to Slow enemies; those unable to break free take heavy damage.Damage Deals 5 damage, rising to 80 if target remains within the field · Cooldown 8s · Range 8m spherical radius
- Feast Of The Abyss(Q)
- Burrow underground for free movement. Devour enemies above to deal health-based damage and gain Bonus Health.Damage Deals 50% current health + 50 damage · Energy 2500 · Range 7m spherical radius
- Alien Biology(SPACE)
- Press jump to wall crawl; while crawling, press primary ability to sprint.
- Frenzied Arrival(F)
- Dash from above to a target area, dealing damage and launching enemies inward.Damage 65 damage, falling to 40% at 6m from impact center · Cooldown 8s · Range 6m spherical radius
- Venom Swing(SHIFT)
- Launch webbing forward for a single swing.Cooldown 8s
- Symbiotic Resilience(E)
- Generate Bonus Health based on missing health.Cooldown 15s
- Blood Leech(PASSIVE)
- Cellular Corrosion new effect: while tethered to enemies, continuously siphon health from every linked target, restoring Venom's Health.
- Abyssal Flames(C)
- Ignites the symbiote with Phoenix Flames for a duration, replacing Dark Predation with a sweeping Phoenix Touch frontal slash.
Suggested combo
Symbiote Combo
Swing into position, dive with Frenzied Arrival, lock targets with Cellular Corrosion, then finish with Dark Predation or Feast of the Abyss.
Matchup notes
- Cloak & Dagger: Tendrils and bursts keep stealth duelists trapped.
- Hela: Health-based burst punishes sustained healers.
- Hawkeye: Gap closers and slows shut down long-range marksmen.


