The Thing
Vanguard
The Thing emblem
VanguardVANGUARD

Ability stats & combos · VANGUARD · 750 HP

The Thing

Playstyle

The Thing excels as a frontline tank and initiator. Use his damage reduction tools to absorb enemy fire while protecting your team. His charge abilities let him engage and disrupt enemy positioning. Coordinate with teammates for powerful team-ups that turn fights.

The Thing signature

Abilities

Input:

Normal Attack

Abilities

Team-Up Abilities

Suggested Combo

"Thing Combo"

Open with to disrupt the enemy front, weave with for follow-up damage, use to protect allies, then unleash for a teamwide stun.

The Thing signature

Ability stats & combos · Vanguard · 750 HP

The Thing numbers and combos

The Thing excels as a frontline tank and initiator. Use his damage reduction tools to absorb enemy fire while protecting your team. His charge abilities let him engage and disrupt enemy positioning. Coordinate with teammates for powerful team-ups that turn fights. Movement speed is 6 m/s with melee heroes. This page is the stat sheet — lore lives on the wiki, and Season 9 team-ups are separate.

Rocky Jab(Left Click)
Rapidly punch forward.Damage Double strike, 40 per hit · Range 4
Stone Haymaker(Right Click)
Deliver a devastating heavy blow that can also knock down flying enemies.Damage 55 + 10% of enemies' max Health per hit · Range 8
Yancy Street Charge(SHIFT / R1 / RB)
Continuously charge forward, launching up enemies and leaving behind a zone that prevents mobility abilities.Damage Charge: 30; Ground slam: 20; Immobilization zone: 15 per second · Cooldown 10s
Clobberin' Time(Q)
Use immense power to launch all enemies in front of you.Damage 100 · Energy 2800 · Range Step spell field: 3m high, 10m wide, advancing 2m every 0.1s up to 18m
Unyielding Will(PASSIVE)
Immune to launch-up, knock-back, and other displacement effects.
Embattled Leap(E / L1 / LB)
Jump toward an ally and apply damage reduction to yourself and allies within the landing area.Cooldown 3s · Range 5
Battle Blitz(F)
Jump toward an enemy and apply Vulnerability to enemies within the landing area.Cooldown 3s · Range 5
Two In One(C)
Enter an enhanced state upon activation. For the duration, The Thing's fists are violently engulfed in flames. Every Rocky Jab deals splash damage, and every Stone Haymaker creates an explosion, dealing damage in a frontal cone.
Unbreakable Forces(C)
Generate a layer of Psionic Armor upon activation, granting Bonus Health scaling off currently missing Health.

Suggested combo

Thing Combo

Open with Yancy Street Charge to disrupt the enemy front, weave Rocky Jab with Stone Haymaker for follow-up damage, use Embattled Leap to protect allies, then unleash Clobberin' Time for a teamwide stun.

Matchup notes

  • Black Panther: High durability and crowd control let him disrupt Vibranium duelists.
  • Captain America: Charges and stuns can break shield lines and force back-lines to reposition.
  • Angela: Damage reduction and knockdowns keep Angela from shredding the front line.