Ability stats & combos · Duelist · 250 HP
Magik numbers and combos
Magik is a master of dark arts and dimensional manipulation who excels at close combat and strategic positioning. Her abilities focus on teleportation through Limbo, powerful melee attacks with the Soulsword, and summoning demonic allies. She works best when using her Stepping Discs to outmaneuver enemies and coordinating with teammates for powerful synergies. Movement speed is 6 m/s with melee heroes. This page is the stat sheet — lore lives on the wiki, and Season 9 team-ups are separate.
- Soulsword(Left Click)
- Slash forward with the Soulsword.Damage 75
- Magik Slash(Right Click)
- Strike forward an air slash that pierces through enemies.Damage 45 - 81 (Maximum damage is achieved after 1.2s of charging; 1.8× max charge ratio) · Cooldown 6s
- Darkchild(Q)
- Transform into Darkchild, gaining enhancements to all her abilities.Energy 3400
- Limbo's Might(PASSIVE)
- Convert damage inflicted on enemies into Bonus Health to herself.
- Stepping Discs(SHIFT)
- Jump through a Stepping Disc, teleporting a short distance in the direction of movement. Become Invincible while teleporting.Cooldown 6s
- Eldritch Whirl(Left Click)
- Spin while swinging the Soulsword after exiting a Stepping Disc.Damage 50 · Range A cylindrical spell field with a radius of 6m and a height of 5m
- Demon's Rage(Right Click)
- Summon a Limbo demon that attacks enemies after exiting a Stepping Disc.Damage 20 damage per hit · Range Length: 6.5m, Width: 3m, Height: 3m
- Umbral Incursion(E)
- Dash forward and launch up enemies.Cooldown 8s
- Chain of Cyttorak(C)
- Chain of Cyttorak can tether two enemies simultaneously, dragging both targets to the same location.
- Void Pentagram(C)
- Casting Stepping Discs within a Hellish Magic Circle refunds energy, and each use of Stepping Discs summons a Limbo Demon.
Suggested combo
Soulsword Combo
Unleash Stepping Discs for a swift dash, followed by a whirl slash as a combo with Umbral Incursion to launch the target into the air. Then use Soulsword and melee attacks as a combo to take them down before casting Stepping Discs once again to make a stylish exit from the fray.
Matchup notes
- Storm: Dark arts can counter weather manipulation
- Venom: Limbo portals can bypass symbiote defenses
- Jeff the Land Shark: Teleportation can outmaneuver aquatic attacks


