Doctor Strange
Vanguard
Doctor Strange emblem
VanguardVANGUARD

Ability stats & combos · VANGUARD · 575 HP

Doctor Strange

Playstyle

Doctor Strange is a powerful Vanguard who excels at battlefield control and team support. His mystical abilities allow him to create portals for team mobility, protect allies with barriers, and deal area damage with dark magic. However, players must manage the dark magic accumulation to avoid the anti-heal curse.

Doctor Strange signature

Abilities

Input:

Normal Attack

Abilities

Team-Up Abilities

Suggested Combo

"Mystic Arts Combo"

Use to fend off damage or to strike while building up Dark Magic. As Dark Magic peaks, swoop in on enemies with and unleash . With the in hand, cast for a surprise attack while using the to control enemies.

Doctor Strange signature

Ability stats & combos · Vanguard · 575 HP

Doctor Strange numbers and combos

Doctor Strange is a powerful Vanguard who excels at battlefield control and team support. His mystical abilities allow him to create portals for team mobility, protect allies with barriers, and deal area damage with dark magic. However, players must manage the dark magic accumulation to avoid the anti-heal curse. Movement speed is 6 m/s with projectile heroes. This page is the stat sheet — lore lives on the wiki, and Season 9 team-ups are separate.

Daggers of Denak(Left Click)
Cast Daggers of Denak forward.Damage 16 · Ammo 10 (1 dagger per release) · Fire rate 5.56 rounds per second, with a 0.03-second interval between every two rounds
Shield of the Seraphim(Right Click)
Create a protective barrier against damage.
Eye of Agamotto(Q)
Separate nearby enemies' Souls from their bodies. Damage dealt to these Souls is transferred to their physical bodies.Damage 60 · Energy 3100 · Range 10m spherical radius
Price of Magic(PASSIVE)
Dark Magic accumulates with every hit on an enemy. If Dark Magic peaks for too long, Doctor Strange will be cursed with Anti-Heal.
Pentagram of Farallah(F / triangle / Y)
Open portals between two locations, enabling all units to travel through them.Cooldown 180s
Maelstrom of Madness(E)
Release Dark Magic to deal damage to nearby enemies.Damage Each point of Dark Magic deals 1.3 damage · Cooldown 6s · Range 8m spherical radius
Cloak of Levitation(SHIFT)
Ascend and then enter a brief state of sustained flight. Re-casting during use now interrupts the ability, preserves current movement speed, and allows for new movement input to change trajectory.Cooldown 12s
Gamma Maelstrom(E)
Upgrade Maelstrom of Madness to Gamma Maelstrom. This drastically boosts energy charge rates and removes the Anti-Heal curse.
Psionic Vortex(E)
Upgrade Maelstrom of Madness to Psionic Vortex. Enemies caught in are Launched toward you. Shield of the Seraphim also gains increased shield value.

Suggested combo

Mystic Arts Combo

Use Shield of the Seraphim to fend off damage or Daggers of Denak to strike while building up Dark Magic. As Dark Magic peaks, swoop in on enemies with Cloak of Levitation and unleash Maelstrom of Madness. With the Eye of Agamotto in hand, cast Pentagram of Farallah for a surprise attack while using the Eye of Agamotto to control enemies.

Matchup notes

  • Spider-Man: Mystical barriers and teleportation counter web mobility
  • Hulk: Reality manipulation and crowd control counter brute force
  • punisher: Mystical abilities bypass conventional weaponry