Ability stats & combos · Duelist · 300 HP
Daredevil numbers and combos
Daredevil is a combo-oriented Duelist with great potential for mobility and excellent means of both defense and offense. He cycles between abilities to maximize damage output, using Fury as a resource mechanic. His Radar Sense detects enemies through walls while his wall-climbing provides vertical mobility. He excels at close-range combat with melee attacks, defensive deflections, and grappling abilities. Success requires managing the Fury resource, timing combo windows, and using Sonic Pursuit for target tracking and engagement. Movement speed is 6 m/s with melee heroes. This page is the stat sheet — lore lives on the wiki, and Season 9 team-ups are separate.
- Justice Jab(Left Click)
- Swing Billy Clubs forward. Gain Fury on hit.Damage 35
- Righteous Cross(Left Click)
- Cross your Billy Clubs and surge forward. Gain Fury on hit.Spell field 50
- Objection!(Right Click)
- Enter a defensive stance for up to 2 seconds to deflect incoming melee attacks and ranged projectiles from the front. Gain immunity to damage during the stance and earn 0.5 Fury for each deflected attack that hits an opponent.Cooldown 12s
- Let The Devil Out(Q)
- Embrace the Beast within. Enemies in Daredevil's line of sight take damage and suffer a ramping Blind effect. Continually gain Fury while active.Damage 50/s. Cause 85 damage per second when reaching the max damage · Energy 3400
- Radar Sense(PASSIVE)
- Detect enemy movements within a set radius.
- Blind Ascent(SPACE)
- Run along walls and spring off them to reposition.
- Devil's Latch(SHIFT / circle / B)
- Fire a grappling line that reels Daredevil and his target toward each other. On completion, gain 100 Fury and temporarily enable Cross Interrogation.Cooldown 12s
- Infernal Fury(E)
- Expend Fury to unleash Devil's Chain or Devil's Throw. Devil's Chain converts damage into Bonus Health, while Devil's Throw Slows enemies on hit and temporarily enables Cross Interrogation.Damage 40. Cause 25 damage when the target caught in the high damage range · Projectile 30
- Sonic Pursuit(F / L1 / LB)
- Locks onto a target, gaining increased Speed; and Damage Reduction when attacked. While in range, dash to the target, Blinding them and restore Fury.
- Comprehensive Defense(Right Click)
- Objection! is enhanced. Whirling billy clubs now damage all enemies in range while deflecting Projectiles from all directions. Successfully deflecting attacks recovers Fury.
- Devilish Affair(C)
- Swings Devil's Chain in a criss-cross pattern, dealing damage to enemies in front and inflicting a Slow.
Suggested combo
Devil's Judgment
Use Radar Sense to track targets, then engage with Sonic Pursuit or Devil's Latch. During combat, pop Objection! to negate damage, and stack Fury with Justice Jab and melee strings. Spend Fury through Infernal Fury, choosing Devil's Chain for sustain or Devil's Throw for control, then follow with Righteous Cross to finish the job and maintain Bonus Health for extended fights.
Matchup notes
- Hawkeye: Radar Sense and mobility counter ranged snipers
- Black Widow: Defensive stance can deflect projectiles and close-range combat
- Hela: High mobility and deflection can counter ranged attacks


