Cyclops
Duelist
Cyclops emblem
DuelistDUELIST

Ability stats & combos · DUELIST · 275 HP

Cyclops

Playstyle

Cyclops is a hitscan Duelist built around ricochet geometry and kinetic recoil. Poke with Optic Blast (0.6s interval, 25 per tick) to shave 0.15s off Ricochet Force recharge per hit, then sustain Concussive Beam through clumped enemies and terrain—Kinetic Hover keeps you airborne while beaming. Propulsion Burst and Optic Ascent provide horizontal and vertical escapes with Slow on foes; Ricochet Force grants Bonus Health when you need to commit. Pop Ruby Rage for sweeping percentage explosions up to 60m. On Blast Slash, Red Adamantium supercharges Wolverine's melee range and swaps Vicious Rampage for Kinetic Claws.

Cyclops signature

Abilities

Input:

Normal Attack

Abilities

Team-Up Abilities

Suggested Combo

"Ricochet Geometry Combo"

Open with to build charge, then sweep through enemies or off cover. Fire off terrain to track backline targets and absorb the Bonus Health. Use or Optic Ascent to reset spacing, then finish with when clustered targets need a visor-off wipe.

Cyclops signature

Ability stats & combos · Duelist · 275 HP

Cyclops numbers and combos

Cyclops is a hitscan Duelist built around ricochet geometry and kinetic recoil. Poke with Optic Blast (0.6s interval, 25 per tick) to shave 0.15s off Ricochet Force recharge per hit, then sustain Concussive Beam through clumped enemies and terrain—Kinetic Hover keeps you airborne while beaming. Propulsion Burst and Optic Ascent provide horizontal and vertical escapes with Slow on foes; Ricochet Force grants Bonus Health when you need to commit. Pop Ruby Rage for sweeping percentage explosions up to 60m. On Blast Slash, Red Adamantium supercharges Wolverine's melee range and swaps Vicious Rampage for Kinetic Claws. Movement speed is 6 m/s with hitscan heroes. This page is the stat sheet — lore lives on the wiki, and Season 9 team-ups are separate.

Optic Blast(Left Click)
Fire a quick burst of kinetic force forward. Hitting enemies accelerates Ricochet Force charge rate.
Concussive Beam(Right Click / R2 / RT)
Continuously fire a powerful beam that can refract between enemies and the environment. Hitting enemies accelerates Ricochet Force charge rate.Energy 25/s
Ruby Rage(Q)
Remove visor and fire a powerful sweeping beam forward. The blast leaves behind volatile excess energy that erupts, dealing massive secondary explosive damage.Energy 3700
Kinetic Hover(PASSIVE)
Enter a slow-fall state while firing Concussive Beam mid-air.
Propulsion Burst(SHIFT / L1 / LB)
Fire a propulsion beam to push yourself and the target backward, applying a Slow effect to the enemy.Damage 5 per hit · Cooldown 12s
Ricochet Force(E / circle / B)
Fire a beam that can diffract and track nearby enemies after hitting terrain. Upon use, Cyclops gains Bonus Health.Cooldown Each charge takes 15s to recharge. Base Cooldown: 2ss
Optic Ascent(F / R1 / RB)
Fire a propulsion beam directly downward to push yourself up and knock back hit enemies, applying a Slow effect to them.Damage 5 per hit · Cooldown 12s
Slim and Red(E)
Hitting an enemy with Ricochet Force summons the Phoenix Force to ignite them, causing continuous burn damage over a set duration. Hitting an ignited target with Optic Blast or Concussive Beam instantly triggers a percentage of the remaining burn damage as a single burst.
Kinetic Kin(C)
Release stored kinetic energy to enter an enhanced state for a duration. While active, Cyclops gains significantly increased movement speed and jump height.

Suggested combo

Ricochet Geometry Combo

Open with Optic Blast to build Ricochet Force charge, then sweep Concussive Beam through enemies or off cover. Fire Ricochet Force off terrain to track backline targets and absorb the Bonus Health. Use Propulsion Burst or Optic Ascent to reset spacing, then finish with Ruby Rage when clustered targets need a visor-off wipe.